Research projects
Here is a summary of the latest research projects I worked on during my PhD thesis.
Rendering Trees with Indirect Lighting in Real Time (2007-2008)
High quality lighting is one of the challenges for interactive tree rendering. To this end, we present a lighting model allowing real-time rendering of trees with convincing indirect lighting. Rather than defining an empirical model to mimic lighting of real trees, we work at a lower level by modeling the spatial distribution of leaves and by assigning them probabilistic properties. We focus mainly on precise low-frequency lighting that our eyes are more sensitive to and we add high-frequency details afterwards. The resulting model is efficient and simple to implement on a GPU.
Rendering Grass Terrains in Real-Time with Dynamic Lighting (2005-2006)
The abundance of grass on the Earth’s surface makes it an important element of rendered natural 3D scenes. Real-time realistic rendering of grass has always been difficult due to the huge number of grass blades. Overcoming this geometric complexity usually requires many coarse approximations to provide interactive frame rates. However, the performance comes at the cost of poor lighting quality and lack of detail of the grass. We present a grass rendering technique that allows better lighting and parallax effect while maintaining real-time performance, even when managing shadows. The creation of arbitrary shaped patches of grass is made possible using our density management. The latter also allows seamless transitions between levels of detail.
Automatic Tour Into the Picture (2004)
Automatic Tour Into the Picture (ATIP) is an extension of the Tour Into the Picture method by Youichi Horry et al. that allows an approximative but visually convincing 3D walk-through inside a single image by rendering a box textured using the input image data. The original algorithm requires a long and tedious user interaction to determine the box dimensions and the perspective parameters, and imposes several constraints on the input image orientation. Our method provides automatic and fast camera calibration for any view orientation without using a calibration target nor a tripod. Our method reduces the user interaction, hence only a couple of seconds are required between the input image loading and the final walk-through.
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Publications
2008:
- Kévin Boulanger
Real-Time Realistic Rendering of Nature Scenes with Dynamic Lighting
PhD thesis [pdf] - Thesis defense slides at INRIA (14th November 2008) [pdf]
- Thesis defense slides at UCF (10th July 2008) [pdf]
- Kévin Boulanger, Kadi Bouatouch, Sumanta Pattanaik
Rendering Trees with Indirect Lighting in Real Time
Computer Graphics Forum (proceedings of 19th Eurographics Symposium on Rendering 2008), vol. 27(4), 1189-1198 - Kévin Boulanger, Sumanta Pattanaik, Kadi Bouatouch
Rendering Grass Terrains in Real-Time with Dynamic Lighting
Accepted for publication in IEEE Computer Graphics & Applications
2006:
- Kévin Boulanger, Sumanta Pattanaik, Kadi Bouatouch
Rendering Grass Terrains in Real-Time with Dynamic Lighting
Siggraph 2006 sketch
Sketch [pdf]
Supplemental material [pdf]
Presentation at Siggraph 2006 [pdf]
- Kévin Boulanger, Sumanta Pattanaik, Kadi Bouatouch
Rendering Grass Terrains in Real-Time with Dynamic Lighting and Shadows
INRIA research report RR-5960, July 2006
[pdf]
- Kévin Boulanger, Kadi Bouatouch, Sumanta Pattanaik
ATIP: A Tool for 3D Navigation inside a Single Image with Automatic Camera Calibration
EG UK Theory and Practice of Computer Graphics 2006
Paper [pdf]
Presentation at TPCG06 [pdf]
2005:
- Kévin Boulanger, Kadi Bouatouch
Automatisation de la Méthode de Tour Into The Picture
INRIA research report RR-5448, January 2005
[pdf] (French)






